Kumite

Clicker Kumite

Clicker fighting is been use in many Kyokushin Tournaments. Basically Clicker Fighting, is a Kyokushin's version of non-contact point fighting.  Unlike the point fighting of other karate styles, where the competitors stop and restart after each point, a Clicker event lasts two minutes, without stopping.  Each referee hold two counters, one for each fighter, and uses them to count the scoring techniques of each competitor (hence the name "Clicker").  The one with the most points at the end of the two minute round wins the fight.  Clicker competition is also divided by rank and age.

Semi Contact Kumite

This Tournaments is the same like the Knockdown tournament, but here you are required to use protection.

Except for the use of protection, the rules of Semi-Contact fighting are basically the same as those of Knockdown fighting, with some minor differences.  Instead of weight divisions, some organizers divide the competitors are by rank.  In addition, leg techniques to the face or head are not allowed in the lower-rank division.

Semi-Contact fighting is often a good way for inexperienced fighters to get a taste of competition before moving on to Knockdown.

Full Contact (Knockdown) Kumite

Knockdown fighting is A full contact fighting with no protection.

There is a minimum age of 18 years.

Fighting techniques which are allow include, all hand techniques (fists, elbows, Knife hand, and others) to the body, and any leg techniques (kicks, knee strikes, shin strikes, and others) to the body (legs, face or head..).

The competitors are grouped by weight divisions. Some tournaments include a senior's division, which is for fighters over 32 years old.

WEIGHT DIVISIONS

  Light weight Middle weight Heavy weight
Adult Male 160 Ibs & under 161 - 179 Ibs 180 Ibs & over
Adult Female 110 Ibs & under 111 - 140 lbs 141 Ibs & over
Junior Male 150 Ibs & under   151 Ibs & over
Junior Female 125 Ibs & under   126 Ibs & over

A Knockdown fight lasts two minutes, no stopping, and is won by a single point (ippon), which is awarded when a technique sufficiently stuns the opponent so that he is unable to resume fighting within three seconds.  A half point (waza ari) can be awarded for a technique that momentarily stuns the opponent.  If no point is awarded during the two minute round, the referee and corner judges can decide upon a winner or send the fight into an overtime round.

The Knockdown competition required from the competitors to be in good physical condition. It required a lot of stamina and endurance to be able to compete in this event.

The maximum age will be left to the discretion of the tournament doctors who will examine all competitors before the eliminations begin.

It will be also up to the discretion of the examining doctors as to the minimum weight permitted in the lightweight category.

Members of the E.K.O. must be at least 4th KYU grade to be eligible to compete.   If members of other Associations and styles wish to compete in Kyokushin-kai Knock-down tournaments, any grade will be allowed to enter.  Providing the sign a disclaimer stating that they have practiced Karate for at least two years.

GENERAL RULES

  1. Each contestant must wear a clean white karate gei. When competing one competitor will wear his/hers own belt plus an extra red belt or string, the other will only wear his/hers own belt.

  2. Finger and toe nails must be cut short, no protective clothing, bandages or guards must be worn other than a groin guard and shin/instep protector of a type approved by the contest referee.  In the event of injury to a competitor, the wearing of bandages or other protective materials is at the absolute discretion of the tournament doctor and the head referee, whose decision shall be final and binding upon the competitor.

  3. The European Kyokushin Organization, nor the officers of the Organization will be any way responsible for any injury or accident which may occur during the tournament.  If insurance is wished, then it is upon the individual competitor to secure and make his own arrangements for the cover.  This is total responsibility of the individual contestant.

TIME KEEPING

  1. The time of a match shall be taken from when the referee signals the start of a match with the command KAMAETE - HAJIME, but the match clock is only stopped when referee command it, or when the time is up.

  2. A red bean bag will be used to signal the finish of the contest when the time-up bell rings by throwing the bag into the fighting area at the end of each match.

CRITERIA FOR DECISION

The winner shall be determined on full point (IPPON) or at time one half point (WAZA-ARI).  Two half points awarded will constitute one full point.

1. Full point win - IPPON:

With the exception of techniques which are fouls and not allowed by the contest rules, any technique that connect and instantaneously downs the opponent for longer than 3 seconds, scores a full point.

When a contestant informs the referee or judges that he is beaten as the result of techniques allowed within the contest rules, his opponent shall be awarded a full point.

A serious foul by or the disqualification of a contestant will automatically give the other contestant the win in a contest.

2. Half point win - WAZA-ARI :

Where a contestant is knocked down by a technique allowed within the contest rules and regain a standing position within 3 seconds, a half point can be awarded to his opponent.   The (downed) opponent will be allowed to continue with the contest only if in opinion of the referee he is fit to do so.  This will be after consultation with the doctor, at the referees discretion.

When an opponent is downed with a technique including foot sweeps and a well focused but non-contact technique is followed through, WAZA-ARI is awarded.

3. Decision win - YUSEI:

When no definite IPPON or WAZA-ARI has been scored, the judges may award a win by decision on the basis of superior techniques skill and fighting spirit.

 

PROHIBITED ACTS AND TECHINQUES

The following matters may merit disqualification at the entire and absolute discretion of the referee of the contest.

The contestant disqualification may give notice through his manager or coach to the offical table, of his wish to appeal to the Chief Referee who, after consultation with the judges, may reinstate the disqualified contestant or endorse and confirm the match referee decision.  The tournament Chief Referee's decision will be final.

  • Any attack to the opponents head, face, neck with the open hand, fist or any part of the arm. Except in exceptional circumstances, this will normally merit an automatic disqualification
  • Kicks to the groin.
  • Head thrust or butts.
  • Kicks to any part of the knee
  • Grabbing or holding an opponent or his/hers DOGI.
  • Elbow strikes to any part of the opponents back.
  • Striking or kicking an opponent who has been downed, unless the attack immediately follows the sweep or downing techniques. in which case contact is not allowed.
  • Making an attack from the floor after having been downed by the opponent. (This should not be confused with an opponent defending himself whilst on the floor).
  • Failing to obey the referee's instructions during the bout.
  • Any other techniques or practice that the referee of the contest shall decide is improper or unfair.  

WARNINGS

The following matter may merit a warning at the discretion of the referee:

  • Frequently retreating out of the contest area or moves that waste time.
  • Pushing the opponent with the open hand.
  • Persistent bad behavior or violence.

AUTOMATIC DISQUALIFICATION

  • Contestants who arrive late for bouts or who fail to appear at all
  • Contestants who refuse to engage in kumite during a match after 3 calls by the referee. Physical disability arising during the tournament shall allow a contestant to withdraw after examination and verification of the injury by the tournament physician. This decision is final.

TAMESHI-WARI

Normally the TAMESHI-WARI will not commence until after the first round has been completed.

Each contestant must break a minimum of 2 boards in all categories with each of 4 different techniques:

  • Forefist        - SEIKEN
  • Knife hand  - SHUTO
  • Elbow            - HIJI
  • Knife foot   - SOKUTO

A contestant may attempt to break in excess of his minimum upto any number but if he fails to break all he shall have one more attempt at the minimum requirement for his category.

If after this second strike the contestant fails to break his minimum requirement he will then be given 0 points.  In each round of TAMESHI-WARI the contestant will be allowed two attempts to break the wood.

The size of the materials for breaking and the type of wood to be broken shall be at the discretion of the Chief Referee, but unless notified to the contestants on the day of the tournament as being otherwise the boards shall be of parana pine1 12" long, 8" wide and 1" thick.

Contestants are not allowed to touch or move the boards or the supporting blocks. This can only be done by one of the TAMESHI-WARI officials.

Towels or other materials may be placed on the top of boards to be used as protection, subject to the permission of the TAMESHI-WARI officials.

The time allowed to complete each break in the TAMESHI-WARI event is 30 seconds, all contestants will be warned 10 seconds before the expiration of the time limit.

Points are awarded on the basis of the number of boards broken. The winner of the TAMESHI-WARI competition need not be the same as the tournament winner, but shall be the person completing all four required breaking tests who has gained the highest number of points.

In the event of a tie, the lighter of the 2 or more contestants so tying shall be the winner. If the tying contestants are approximately the same weight, i.e. 5 kilos in Category 1 and 2 then a further break is required using a chosen technique. This chosen technique together with the number of boards required is to be given in writing to the official table by the contestants manager or representative.

Only support apparatus supplied by the tournament organizers will be used, i.e. stands or blocks.

In the case of successfully break the contestants sit down in SEIZA. In the case of fail to break the contestants keep standing.